About This File
The AI Game Development Toolkit is a cooperation between Intel and Procedural Worlds that allows you to quickly and easily run and experiment with Artificial Intelligence (AI) controlled inferences within your Unity projects.
With the included Gaia ML Edition you can quickly generate a complex landscape and test AI tasks such as object detection based on your game camera or style transfers with it. The toolkit also doubles as a learning and development template for programming your own AI applications based on Intel OpenVino or Unity Barracuda.
You can find more information about the toolkit here:
https://www.intel.com/content/www/us/en/developer/articles/training/ai-gamedev-toolkit-tutorials.html
For more information specific to the base foundational code of the AI inferences, please visit the GitHub repository:
https://github.com/IntelSoftware/AIGamedevToolkit
For an overview of what you can do with the toolkit please check this video out:
And for more information about installing and using this toolkit, please see this quickstart guide:
You can also find more information about using the toolkit in the Canopy Library article:
https://canopy.procedural-worlds.com/library/tools/gaia-pro-2021/written-articles/advanced/ai-game-development-toolkit-r123/
What's New in Version 3.2.1 See changelog
Released
Version 3.2.1
Updated the included Gaia version with the following fixes:
- Reviewed HDRP pipeline asset for HDRP 12.1 and aligned the settings closer to the Unity defaults
- Better handling for diffusion profiles in HDRP on pipeline switch
- Improved handling for collision detection when using spawn extensions
- Added information about Timeout detection and recovery (TDR) in Windows
- Fixed a bug where you would not be able to select the terrain tile height anymore
- Adjusted case-sensitive paths in a shader that would cause errors on Linux
- Fixed various smaller bugs