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AI Game Development Toolkit (Gaia ML) 3.4.1


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About This File

The AI Game Development Toolkit is a cooperation between Intel and Procedural Worlds that allows you to quickly and easily run and experiment with Artificial Intelligence (AI) controlled inferences within your Unity projects.

With the included Gaia ML Edition you can quickly generate a complex landscape and test AI tasks such as object detection based on your game camera or style transfers with it. The toolkit also doubles as a learning and development template for programming your own AI applications based on Intel OpenVino or Unity Barracuda.

You can find more information about the toolkit here:
https://www.intel.com/content/www/us/en/developer/articles/training/ai-gamedev-toolkit-tutorials.html 

For more information specific to the base foundational code of the AI inferences, please visit the GitHub repository:
https://github.com/IntelSoftware/AIGamedevToolkit 

For an overview of what you can do with the toolkit please check this video out:

And for more information about installing and using this toolkit, please see this quickstart guide:

You can also find more information about using the toolkit in the Canopy Library article:
https://canopy.procedural-worlds.com/library/tools/gaia-pro-2021/written-articles/advanced/ai-game-development-toolkit-r123/ 

 


What's New in Version 3.2.6   See changelog

Released

Updated the included Gaia version with the following fixes:

  • Fixed a bug in the Gaia API with the "Time Of Day enabled" check
  • Fixed outdated link to the XR controller setup information
  • Fixed nullref errors when the session is removed from the session manager
  • Allowed underwater effects UI in gaia water to be visible in HDRP
  • Fix for setting up GPU instanced detail meshes upon terrain creation
  • When saving a biome preset, the settings from the current biome controller will now be saved as well (especially the masks used on the biome controller)
  • Fixed a bug with spawning gameobjects under a custom transform
  • Fixed a bug where Gaia would offer the "Install Shaders" button when the shader install was performed already.
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