About This File
The AI Game Development Toolkit is a cooperation between Intel and Procedural Worlds that allows you to quickly and easily run and experiment with Artificial Intelligence (AI) controlled inferences within your Unity projects.
With the included Gaia ML Edition you can quickly generate a complex landscape and test AI tasks such as object detection based on your game camera or style transfers with it. The toolkit also doubles as a learning and development template for programming your own AI applications based on Intel OpenVino or Unity Barracuda.
You can find more information about the toolkit here:
https://www.intel.com/content/www/us/en/developer/articles/training/ai-gamedev-toolkit-tutorials.html
For more information specific to the base foundational code of the AI inferences, please visit the GitHub repository:
https://github.com/IntelSoftware/AIGamedevToolkit
For an overview of what you can do with the toolkit please check this video out:
And for more information about installing and using this toolkit, please see this quickstart guide:
You can also find more information about using the toolkit in the Canopy Library article:
https://canopy.procedural-worlds.com/library/tools/gaia-pro-2021/written-articles/advanced/ai-game-development-toolkit-r123/
What's New in Version 3.3.8 See changelog
Released
Gaia ML 3.3.8
Updated the integrated Gaia version with the latest fixes:
- Greatly Extended the Quickstart Guide with a lot of additional information
- The maintenance popup now points to a new Gaia Tutorial page on Canopy
- Gaia will only ask to update terrain shaders to the new render pipeline if terrains are present in the current scene
- Gaia will now display materials with updateable shaders in the Render Pipeline settings under the setup tab rather than in the console
- Fixed a bug in the spawner where local spawn would bleed beyond the spawner range
- Fixed a bug where instanced terrain details would not update correctly when the "update prototype button" was pressed
- Fixed a bug where the spawner range was cut short on world spawns when using non "power of two" sized terrains
- Fixed outdated links in Window menu