About This File
The AI Game Development Toolkit is a cooperation between Intel and Procedural Worlds that allows you to quickly and easily run and experiment with Artificial Intelligence (AI) controlled inferences within your Unity projects.
With the included Gaia ML Edition you can quickly generate a complex landscape and test AI tasks such as object detection based on your game camera or style transfers with it. The toolkit also doubles as a learning and development template for programming your own AI applications based on Intel OpenVino or Unity Barracuda.
You can find more information about the toolkit here:
https://www.intel.com/content/www/us/en/developer/articles/training/ai-gamedev-toolkit-tutorials.html
For more information specific to the base foundational code of the AI inferences, please visit the GitHub repository:
https://github.com/IntelSoftware/AIGamedevToolkit
For an overview of what you can do with the toolkit please check this video out:
And for more information about installing and using this toolkit, please see this quickstart guide:
You can also find more information about using the toolkit in the Canopy Library article:
https://canopy.procedural-worlds.com/library/tools/gaia-pro-2021/written-articles/advanced/ai-game-development-toolkit-r123/
What's New in Version 3.2.2 See changelog
Released
Version 3.2.2
Updated the included Gaia version with the following fixes:
- Improved post processing profile spawning from the Biome Controller
- Fixed a bug in the Gaia Manager where switching between the world size presets could lead to a wrong tile height being selected
- Fixed a bug with Gaia => GeNa spawn extension with deletion of spawned objects
- Fixed smaller issues with player / camera setup in edge cases
- Fixed Synty Biome grass spawning into GeNa roads
- Fixed issues with upper / lowercase file paths in shaders in linux