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AI Game Development Toolkit (Gaia ML) 3.4.1


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About This File

The AI Game Development Toolkit is a cooperation between Intel and Procedural Worlds that allows you to quickly and easily run and experiment with Artificial Intelligence (AI) controlled inferences within your Unity projects.

With the included Gaia ML Edition you can quickly generate a complex landscape and test AI tasks such as object detection based on your game camera or style transfers with it. The toolkit also doubles as a learning and development template for programming your own AI applications based on Intel OpenVino or Unity Barracuda.

You can find more information about the toolkit here:
https://www.intel.com/content/www/us/en/developer/articles/training/ai-gamedev-toolkit-tutorials.html 

For more information specific to the base foundational code of the AI inferences, please visit the GitHub repository:
https://github.com/IntelSoftware/AIGamedevToolkit 

For an overview of what you can do with the toolkit please check this video out:

And for more information about installing and using this toolkit, please see this quickstart guide:

You can also find more information about using the toolkit in the Canopy Library article:
https://canopy.procedural-worlds.com/library/tools/gaia-pro-2021/written-articles/advanced/ai-game-development-toolkit-r123/ 

 


What's New in Version 3.4.0   See changelog

Released

Gaia ML 3.4.0
Updated the integrated Gaia version with the latest fixes:

  • Added compatibility with Unity 2023.1
  • While creation of this update we found a bug with the terrain detail system in HDRP: If you add terrain details to a terrain in HDRP Unity 2023.1 and the terrain is not positioned at 0,0,0 in the scene, the motion vectors for the details will not be calculated correctly and the vegetation will appear blurry. This is a bug in Unity that appears in projects without Gaia as well.
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