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AI Game Development Toolkit (Gaia ML) 3.4.1

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About This File

The AI Game Development Toolkit is a cooperation between Intel and Procedural Worlds that allows you to quickly and easily run and experiment with Artificial Intelligence (AI) controlled inferences within your Unity projects.

With the included Gaia ML Edition you can quickly generate a complex landscape and test AI tasks such as object detection based on your game camera or style transfers with it. The toolkit also doubles as a learning and development template for programming your own AI applications based on Intel OpenVino or Unity Barracuda.

You can find more information about the toolkit here:

For more information specific to the base foundational code of the AI inferences, please visit the GitHub repository:

For an overview of what you can do with the toolkit please check this video out:

And for more information about installing and using this toolkit, please see this quickstart guide:

You can also find more information about using the toolkit in the Canopy Library article:


What's New in Version 3.3.1   See changelog


This version can be installed directly over the previous Gaia ML version 3.3.1

Updated the included Gaia version with the following fixes:

  • Fixed a bug where the changed behavior of the Unity API lead to errors during the maintenance process
  • Fixed a bug where certain tools (e.g. World Designer) would not display their UI on the first selection of the tool
  • Changed absolute path for a shader include file to a relative path so the Gaia installation folder can be changed without having to re-import the shaders.
  • Improved maintenance process & world creation speed
  • Gaia will re-assign an already existing HDRP default volume profile during the HDRP setup to prevent the HDRP wizard showing a missing default profile
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