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Don't destroy on load option?


Moria
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Hi.. am using Ambient sound in my Atavism project.   I have a sequence in an audio area which plays music when you are around an INN in the main world.  It is then possible to go inside the INN, but that is a transfer to a new zone (scene).  Inside the INN, the same sequence is playing (along with some others).

Is there, or could there be an option that on scene transfer, if the same Sequence is playing in the new scene that that sequence continues in the new scene and during load, because at the moment it's a little jarring to have the same sequence restart on enrtry to the new scene?

I know that without Ambient Audio, I can do this with a normal sound source that uses don't destroy on load, but would like to continue using Ambient.

Alternatively, have I just missed an option in Ambient 🙂

Regards

Graham Evans

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On 2/13/2022 at 3:56 AM, Moria said:

Hi.. am using Ambient sound in my Atavism project.   I have a sequence in an audio area which plays music when you are around an INN in the main world.  It is then possible to go inside the INN, but that is a transfer to a new zone (scene).  Inside the INN, the same sequence is playing (along with some others).

Is there, or could there be an option that on scene transfer, if the same Sequence is playing in the new scene that that sequence continues in the new scene and during load, because at the moment it's a little jarring to have the same sequence restart on enrtry to the new scene?

I know that without Ambient Audio, I can do this with a normal sound source that uses don't destroy on load, but would like to continue using Ambient.

Alternatively, have I just missed an option in Ambient 🙂

Regards

Graham Evans

I will look into this! 

 

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  • 2 weeks later...
On 2/14/2022 at 5:39 PM, Moria said:

Thank you 🙂

Just an update, we have looked into this and may have come up with a solution. 
We are doing some testing at the moment just to be sure! 

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  • 2 weeks later...
On 2/28/2022 at 11:23 PM, Bryan said:

Just an update, we have looked into this and may have come up with a solution. 
We are doing some testing at the moment just to be sure! 

Awesome, will be watching and waiting 🙂

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