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Hello, I was wandering how can I improve the scene performance. I have run some tests and I cannot increase the FPS beyond 20, not even with a small terrain 128 and baked light (I set all terrain object to Static before).

The test terrain consist in just one 128 tile with third person controller and the given meadow biome, nothing more.

Any clues?

Thank you


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Hello, I'm also dealing with this issue. I'm trying to export to WebGL and having pretty bad stuttering in the browser just trying to walk around a 1x1 size terrain. What settings can I play with to optimize? Maybe fade / detail distance for ojects and grass? Please help.

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It really depends on the size of the world, you can try to split the terrains and world stream it. 
Reduce the textures sizes. 
I am not sure if you have used mesh combined systems or potentially use Scene Optimizer but that would help. 


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