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Spawner not applied to all terrains


vdeijk
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Hi, my terrain consists of 4 chunks of around 3km by 2km. The problem is that my spawner is only applied to 2 of these terrains, not 4. I tried increasing the spawner distance, but that doesn't help. What can I do?

Also, I'm not sure whether this matters, but the terrain is a mesh that I converted into a Unity terrain, so it wasn't created with Gaia. 

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  • vdeijk changed the title to Spawner not applied to all terrains

What Gaia version are you using? Also, what Unity version are you using? 

 

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Gaia: Version 3.2.2

Unity:  2021.3.0f1

Any ideas on how to solve this?

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@vdeijk Are you using the "Spawn Local" or the "Spawn World" button in the spawner? "Spawn Local" would perform the spawn only within the range of the spawner (which then maxes out at some point for technical reasons) "Spawn World" would take the current settings and apply them to the entire world by iterating over the area.

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Hi Peter, I'm using "Spawn World", for the exact reason you described. 

I created a new terrain and the coverage is a bit better, but now it's stuck at around 90%. I can't get Gaia to spawn near some of the edges of the map no matter what.

It's really odd as I've used Gaia for a while and this never happened before.

Any ideas? 

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17 hours ago, vdeijk said:

Hi Peter, I'm using "Spawn World", for the exact reason you described. 

I created a new terrain and the coverage is a bit better, but now it's stuck at around 90%. I can't get Gaia to spawn near some of the edges of the map no matter what.

It's really odd as I've used Gaia for a while and this never happened before.

Any ideas? 

I would check your visualization and your spawner masks, something may be preventing you from spawning on the edges. 
 

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