Jump to content

[Issue] Terrain Textures not spawned / added / replaced properly according to world space mask


designleviathan
Go to solution Solved by designleviathan,

Recommended Posts

Hello,

To reduce this down to the problem and a understandable scope:

World Setup Context

Effectively I am trying to spawn two biomes in my world. The world is comprised of multiple terrain tiles. 

One biome rings / surrounds the perimeter of the other. The biomes are designated by worldspace image masks.

There is a 'Base biome' that comprised of 3 simple rules for height that is applied usually before the others - this is also the 'perimeter' biomes texture set.

The biome in the center's texture set is distinct and should 'override' any textures it should encounter in it's spawn rules.

Issue Context: Textures Vs Image Masks

I am having problems with a few things around the image masks.

  1. Bug - After using the image masks spawn - the world tends to get 'silently' offset
    1. which is easily fixed using Gaia's offset controls but wastes time
  2. Bug- The range of the spawner always resets after use.
    1. While this may be needed to spawn across the smaller tiles - it leaves the biome / spawner controller set improperly from how the user had it before
  3. Critical Issue  - The texture paints from the spawner are applying only to 'random' tiles within the mask
    1. this feels connected to the above - I've noticed that the shape of my image mask is often applied across the terrain in 'random places'
  4. Critical Issue -The texture paint does not fade out or blend the spawned textures rules but rather paints them with ugly sharp corners according to the terrain tile

Examples Attached (removed other the 'base biome' to focus only on the problem image mask biome):

 

ImageMask_TextureSpawner_Screenshot 2022-04-30 111426.png

ImageMask_TextureSpawner_spawnerRules_Screenshot 2022-04-30 111426.png

Link to comment
Share on other sites

  • Solution

hmmmm maybe disregard. It seems to be working now I am not sure what exactly changed. Marking as solved for now.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...