Jump to content

How to correctly scale huge heighmap


Go to solution Solved by vdeijk,

Recommended Posts

Hi, for my game Mars Commander, I'm using real-world data from Nasa. However, after stamping, my Unity terrain has many little "bumps" in it.  I've tried many different solutions, but none of them have worked so far. What can I do?

The problem seems to be that the original landscape is huge, as in 50 by 50 kilometers or more. Perhaps there is a way to scale correctly or to smoothen out those bumps?

Screenshot: https://ibb.co/Kx4dQT6

Link to comment
Share on other sites

  • vdeijk changed the title to How to correctly scale huge heighmap

You could change the stamper to smooth operation and smooth out the terrain. If you go small values your hills would still be there. 


Link to comment
Share on other sites

  • 2 weeks later...
  • Solution

Thanks, Bryan. However, I found another solution. Turns out the asset also has obj. files that can be converted to Unity terrains. That's what I did, and it solved the problem entirely. 

I guess the publisher of the asset made a mistake with scaling when he created the original heightmaps. 



Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Tell a friend

    Love Unity 3D World & Game Creation Tools - Canopy - Procedural Worlds? Tell a friend!
  • Interesting Articles

    1. 0

      Different layers are being combined together.

    2. 42

      GeNa Pro City Generator

    3. 1

      World Creator + Gaia

    4. 1

      Gena decorator??

    5. 1

      Objects spawning at unexpected position in segmented scene.

  • Create New...