oskarkogut Posted April 11, 2022 Share Posted April 11, 2022 Hi. There is a known issue in Unity 2021 < 2021.2 with memory leaks when using 5+ terrain layers. https://issuetracker.unity3d.com/issues/terrain-tls-allocator-alloc-temp-tls-errors-are-thrown-when-terrain-has-5-plus-layers I encountered this issue when messing around on an empty terrain, adding the layers by hand. However, when spawning 8 terrain layers from Gaia textures spawner, there is no error. I'm wondering - how did you do that? Link to comment Share on other sites More sharing options...
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