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Cloud, Standard Rendering Pipline

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I'm using Last Gaia Pro 2021, last Unity LTS, Standard Rendering Pipeline.
I'm using Procedural Sky and time of day system but the clouds are verry inconspicuous.
I test all option on Gaia Lighting : but no big cloud.

I test modify GaiaWeather/GaiClouds/PW_VFX_SkyDome/*
but just PX_VFX_SkyDome_Space  slightly changes the brightness of the sky.

Do you have an idea to make beautiful and big clouds appear?

Thx !


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