IcePaw Posted April 4, 2022 Share Posted April 4, 2022 Greetings all. After unity forced the Plastic version control on us, we have had massive problems with Gaia. Short backstory: When migrating, it would fail cause of some files within the Procedural Worlds folder. The Plastic team were unable to help and resolve this, and I had to rely on a workaround involving removing that subfolder from the project, migrating the project, and then moving it back in again. Fast forwarding. After a bit of a misshap in a changeset, I had revert back to a former changeset, basically creating a new heap of problems. Ive tried reimporting assets, restarting unity to let everything ge back in order in the project, but at this moment, im stuck with 51 Assets\Procedural Worlds\Flora\Scripts\Editor\DetailScriptableObjectEditor.cs(8,26): error CS0246: The type or namespace name 'DetailScriptableObject' could not be found (are you missing a using directive or an assembly reference?) of these spread out on different files. Right now, Im out of ideas of how to handle it and could use some inspiration! PS: and what the heck does the procedural world/ flora.pwcgf do? Never seen that filetype before.. Link to comment Share on other sites More sharing options...
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