D_F Posted March 27, 2022 Posted March 27, 2022 I've created a new Lighting Profile and changed the Fog settings, saved the scene and project. But when the scene loads the settings revert back to default. What am I missing here? Attached images of changes and what gets reverted when the scene loads.
D_F Posted March 27, 2022 Author Posted March 27, 2022 The actual Fog in the scene gets reverted back to Exponential not Linear also.
Peter Posted March 28, 2022 Posted March 28, 2022 @D_F I checked this in built-in and was not able to reproduce this immediately, for me the fog settings seem to stay as they are when saving the scene, closing down the editor and opening again. Could you please tell me what Editor version and rendering pipeline you are using?
D_F Posted March 28, 2022 Author Posted March 28, 2022 Yeah sure, Unity 2020.3.31 and built in render pipeline. The fog is very hit or miss. Sometimes Deferred Fog gets disabled from the Camera too... super annoying! 😕
D_F Posted March 28, 2022 Author Posted March 28, 2022 OK, this is odd. I enable Deferred Fog on the Camera, then select a Spawner (grass) and Deferred Fog gets disabled on the camera??!
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