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Deep Desert Content Pack


Peter

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We just released the Deep Desert Content Pack. This pack features desert ground textures and rock and vegetation assets to quickly create a desert environment using the included GeNa and Gaia spawner settings / biomes. The pack comes with 2 different art style variants (stylized and more detailed) and is compatible with all render pipelines.

Trailer:
 


Screenshots:

Grab 20220323213429 w3840h2160 x-48y144z172r228.pngGrab 20220323214636 w3840h2160 x671y164z149r216.pngGrab 20220323215228 w3840h2160 x115y21z62r198.pngGrab 20220323215624 w3840h2160 x-213y42z165r187.pngGrab 20220323220005 w3840h2160 x51y69z-291r126.pngGrab 20220323220455 w3840h2160 x11y38z-179r46.png

The pack is available for our Canopy Pro subscribers here:

https://canopy.procedural-worlds.com/files/file/45-deep-desert-content-pack/


To learn more about how to use the pack, please visit the documentation in the Canopy Library:

https://canopy.procedural-worlds.com/library/content-packs/asset-packs/deep-desert-content-pack-r134/


Feel free to post your comments, ideas etc. about this pack in this thread, or start a new thread for bigger topics.

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Tried it out and looks good from what I've seen so far. And thank you for putting in the biome samples. That really helps for getting the "quick look and feel"

However all the plants are missing textures for me (pink blobs only). The rocks come out fine. Is this a known issue?

I haven't had a chance to investigate it yet, so if there are some quick suggestions, please let me know.

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@SyTuck Thanks for the feedback!

 

2 hours ago, SyTuck said:

However all the plants are missing textures for me (pink blobs only). The rocks come out fine. Is this a known issue?

Which render pipeline are you using & did you do something to migrate the materials to the correct pipeline? If you are not using Gaia, you can use the material migration process of the pipeline itself. If you are using Gaia in the project, there are small SRP compatibility packs included that you can install so that the assets use the correct Gaia shader for the current pipeline. (You then get wind on the vegetation as well). The manual article for this pack has more info, see "SRP Compatibility (& Wind support)" in the article:

https://canopy.procedural-worlds.com/library/content-packs/asset-packs/deep-desert-content-pack-r134/

 

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Thanks, as it turned out my pipeline was switched to SRP at some point. When poking around, the Manager noticed and restored it.

Now I can go back to making agave juice 😉

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