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  • Deep Desert Content Pack


    Peter

    The "Deep Desert Content Pack" is a collection of ground textures, rocks and plants models to create a stylised desert environment in Unity. The pack comes prepared with settings for Gaia and GeNa so that you can create new scenes quickly with the procedural worlds tools.
    The pack comes in two different styles: "Stylised" and "Detailed". The latter is still a stylised artstyle, but has more detail to the assets and the ground textures.

    Trailer:
     


    Screenshots:

    Grab 20220323213429 w3840h2160 x-48y144z172r228.pngGrab 20220323214636 w3840h2160 x671y164z149r216.pngGrab 20220323215228 w3840h2160 x115y21z62r198.pngGrab 20220323215624 w3840h2160 x-213y42z165r187.pngGrab 20220323220005 w3840h2160 x51y69z-291r126.pngGrab 20220323220455 w3840h2160 x11y38z-179r46.png


    Prerequisites

    The pack can be used in Unity 2020.3 or higher without any additional requirements being installed. It is compatible with all render pipelines (Please see "SRP Compatibility" below for more detailed infos and gotchas when using URP / HDRP)
    It is strongly recommended (although not required) to install the Post Processing package and use linear color space & deferred rendering when using the built-in rendering pipeline.

    The pack comes with premade settings for Gaia and GeNa. The Gaia Biome settings will allow you to quickly apply the assets from this pack across an entire landscape (or smaller area on the terrain) in an automated fashion. The GeNa spawners will allow you to quickly spawn the assets in a semi-automatic fashion for better creative control. To use the settings for those tools, the tools in question would need to be installed in the project of course.

    Installation

    You can install the pack as a Canopy Pro subscriber from here:

    Stylised Desert Pack download

    The pack installs itself in the directory 

    Assets\Procedural Worlds\Content Packs\Deep Desert.

    In there you can find the following subfolders that contain the contents of the pack:

    Content Resources - Contains the Models, Textures, Prefabs, Materials, etc. that build the foundation for this pack

    Demo - Contains Demo scenes that allow you to quickly evaluate the assets in this pack.

    Gaia - Contains Gaia Biomes and SRP compatibility packs and lighting settings when using Gaia.

    GeNa - Contains readymade GeNa spawners for the assets included in this pack.

    Scripts - Contains scripts used in this package. This folder can be empty as it contains an installation script that deletes itself after it has performed its actions.

    Demo Scenes

    In the "Demo" folder you can find 3 demo scenes, made for the built-in render pipeline:

    image.png

    Content_Scene_Builtin: Contains all assets in the pack in an overview scene
    Demo_BuiltIn: Contains a scene built without dependencies to Gaia
    Gaia_Demo_Builtin: A scene built using Gaia

    SRP Compatibility (& Wind support)

    After the installation, the pack only uses unity standard shaders on the included assets. This means you can easily convert the included materials to the respective pipeline with the material conversion process of URP / HDRP. To do so, select the materials for this pack found in the folder

    Content Resources\Materials

    and run the material conversion process for the selected materials. 

    image.png

    If you are using Gaia in your project, you can instead install the SRP compatibility packs found in the "Gaia\Gaia SRP Support" folder:

    image.png

    Double click on those to install the correct package for the pipeline you are using. This will update the assets / materials automatically with the correct Gaia shaders for that package. Since the Gaia shaders support wind movement, this will also enable wind movement on the assets (where appropiate). If you want wind in the built-in pipeline, you can therefore install the builtin shader support package to get wind enabled if you have Gaia installed in the project.

    Please note that this folder also contains Lighting Profiles for the 3 pipelines - the default Gaia Lighting was made for rather dark terrain textures, so you can instead load in these lighting profiles here via the Gaia Lighting object in the scene.

    Usage

    Using the assets manually

    The assets in this pack can be used manually like any other unity assets. Under "Content Resources\Terrain Layers" you can find terrain layers containing the textures in the pack - add those to the unity terrain object to paint them on with the terrain inspector.

    image.png

    In the folder "Content Resources\Prefabs" you can find rock and plants assets that can be dragged in the scene view like any other prefab. Note that for most of those a "stylised" and a more "detailed" variant exists.

    image.png

    Pro Tip 1: These prefabs can also be used with the unity terrain tree system - especially when rendering a lot of those you can gain some performance advantage while sacrificing more detailed control over the spawned items.

    Pro Tip 2: In the folder "GeNa/Layouts" you can find pre-assembled rock layouts for the use in GeNa spawners. You can still drag those in the scene for manual usage as well.

    Using the Gaia Biomes / Spawners

    In the folder "Gaia\Biomes" you can find two biome presets:

    image.png

    You can add these biomes to the scene and spawn them with the "Add Biome to the Scene" Button visible in the inspector when selecting one of the presets.

    image.png

    These biome presets will also appear in the Gaia Manager automatically after the installation of the Deep Desert package. (if Gaia is installed afterwards it will pick the biome up as well during the maintenance process.) This means you can directly select these biomes to work with when creating a new world from the Gaia Manager.

    image.png

    You can spawn the biomes the same way like you would with any other biome in Gaia. The two biomes are slightly different in style and use two different sets of assets, here is an example of the detailed biome:

    image.png

    And this is a shot of the stylised one:

    image.png

    The difference is most noticeable on the rock assets and the terrain texturing on the mountains:

    image.png

    image.png

    Pro Tip: The stylised biome benefits from lower terrain heightmap resolution values, try to set the terrain heightmap resolution to half the size of your terrain. 

    Please Note 1The default lighting of Gaia when setting up runtime from the Gaia Manager is not entirely suitable for this biome as it was originally designed for darker textures. For example daytime lighting will look to bright, plus you would rather not see any clouds over a desert either since it is a very dry area. 

    image.png

    We included a lighting setup that you can use when using the desert biome. You can load it in by selecting the Gaia Lighting object in the scene, and using the "Save / Load" functionality for the lighting profiles.

    image.png

    You can find the lighting profiles to load for the different pipelines under

    Gaia\Gaia SRP Support

    image.png

     

    Using the GeNa Spawners

    When you have GeNa Pro installed in your project, you can also use the supplied GeNa spawners to generate your scene. To do so, simply drag the GeNa spawner prefabs found under

    GeNa\Spawners

    into your scene view window and spawn away. 

    image.png

    Please Note: The GeNa spawners were created to support the two different styles "Detailed" and "Stylised", so you can find a detailed and stylised variant of each spawner.

    Pro Tip:  The GeNa spawners and Gaia spawners can be used alongside each other. If you e.g. want to 100% control where the rock formations appear on the terrain, use the GeNa spawners to spawn them in manually, then run the Gaia biome to automatically fill in the gaps.
     

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