Waikikamukau Posted March 23, 2022 Share Posted March 23, 2022 Unity 2020.3.28f1 (URP) GeNa Pro Version 3.3.17 Namespace: GeNa.Core Classes: GeNaSpawner, GeNaManager I have one scene with multiple terrains. I am using a GeNa spawner for texture-based spawning - this works fine for the Terrain.activeTerrain terrain (= terrain registered first by Unity), but I doesn't work for any other terrain (Terrain activeTerrains without Terrain.activeTerrain). It seems like GeNa is using the terrainData of Terrain.activeTerrain for each other terrain in the scene and I just can't figure out, how to tell GeNa to load the terrainData (incl. texture/map information, etc.) of the terrain I want to spawn on. This behaviour is the same when spawning at runtime via code. Spawning on Terrain.activeTerrain works as intended: Spawning on the other terrain (not Terrain.activeTerrain) doesn't work like it should: Link to comment Share on other sites More sharing options...
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