Jump to content

Spawning on multiple active terrains in one scene does not work as intended


Waikikamukau
 Share

Recommended Posts

Unity 2020.3.28f1 (URP)
GeNa Pro Version 3.3.17
Namespace: GeNa.Core
Classes: GeNaSpawner, GeNaManager

I have one scene with multiple terrains. I am using a GeNa spawner for texture-based spawning - this works fine for the Terrain.activeTerrain terrain (= terrain registered first by Unity), but I doesn't work for any other terrain (Terrain[] activeTerrains without Terrain.activeTerrain). It seems like GeNa is using the terrainData of Terrain.activeTerrain for each other terrain in the scene and I just can't figure out, how to tell GeNa to load the terrainData (incl. texture/map information, etc.) of the terrain I want to spawn on. This behaviour is the same when spawning at runtime via code.

Spawning on Terrain.activeTerrain works as intended:
unknown.png

Spawning on the other terrain (not Terrain.activeTerrain) doesn't work like it should:
unknown.png

Link to comment
Share on other sites

  • 2 weeks later...

Hello,

 

basically i have the same issue as Waikikamukau.

 

I have a scene with several Terrains in it. Now i want to Spawn texture-based, which works perfectly well for the first Terrain... but when i move on to the next Terrain it's not working properly. Looks like it is not Updating the Terrain Info properly.

 

Anyone a solution for this?

 

Thank you

Best Regards

Link to comment
Share on other sites

  • 2 weeks later...

Hello,

I have a similar problem. 

Unity 2020.3.23 HDRP

Gena Pro 3.3.17

I can't spawn on the two terrains on the left side if I have texture-based spawning enabled. I can only spawn on the top-right and bottom-right terrain.

spacer.png

Bottom-Right is the first terrain I created. The other 3 terrains are Neighbor Terrains.

Link to comment
Share on other sites

  • 1 month later...

Hello,

 

in the meantime any updates on this?

Thank you very much.

 

Regards

Link to comment
Share on other sites

  • 2 weeks later...

I think that I know the issue, GeNa Pro requires you to grab the target of an object before spawning. 
Multi-terrain editing is not able to be done in Unity. 
I think this is your issue here. You would need to shift + click to grab the target but you would need to do that separated for each terrain. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...