Shawn - Backwoods Gaming Posted March 22, 2022 Share Posted March 22, 2022 Hey gang. I'm working on getting the Backwoods Gaming stamps packs updated to support the new stamps and session formats. Having been away from Unity for so long, I haven't been to keep up with all of the changes both in Unity and Gaia with regards to lighting and what I had known before, I'm having to start learning from scratch again. In order to resubmit to the asset store, I need to also produce new screenshots and videos as many of the old assets used when creating the original screenshots are out of date and are no longer needed with the advances to Gaia and Unity. Keep in mind, when the original stamps packs were released, Unity 5.x was the latest and greatest. So with that in mind, I would love to be able to produce the screenshots highlighting the stamped terrains using Gaia alone initially and then once the updated packs are released, then create additional screenshots/videos which give some exposure to some of my favorite assets to show what can be done with the stamps using a combination of Gaia and other assets. With that said, here is my issue... As some of you may remember, I suffer brain fog issues that have effected my ability to focus for long periods of time as well as eliminating my ability to multitask. What time I've been able to work in Unity the past week, I've been struggling trying to figure out how to get my lighting to look as good as what the PW team has been able to do with their screenshots. I've tried figuring out Gaia's photo mode as Bryan outlined in his response to a thread here. Unfortunately, I'm not relearning or retaining what all of the settings do in order to get a great look with the lighting. Eventually I'm sure I will be able to figure it out and probably already would have if memory wasn't an issue. 😕 I've also looked at the Gaia Lighting object within the project but again, remembering what all the settings do and getting all the right mix of settings is my enemy. The other issue that I'm having is when I change terrain detail settings within the terrain object, my grasses look great in the game window within the editor, but once I hit the play button my lush grasses are back to splotches. As I'm using Gaia Pro, I think I may have found the answer to this in Peter's reply about Flora here. I just haven't had the chance to test it since I found it and I guess I need to figure out how to disable Flora? Is Flora added automagically somewhere? If anyone can confirm this is the problem, that would be awesome. Any recommended settings to get a lush grass details for screenshots and Pegasus video creation would be greatly appreciated. What I'm looking for in screenshots is morning/evening "magic hour" type lighting, horizon fog to assist with breakoff point of camera distance, light morning/evening ground fog say 50m out from camera, sunlight at a point that it is coming through trees. God rays would be nice but not necessary if everything else is good. Not sure if god rays can be achieved without adding other assets or not. Also hope to figure out settings to fix the grass differences between edit and play mode. All of this is currently using standard Unity. URP and HDRP was so new last time I worked with Unity heavily that I'm not even ready to try to start figuring that stuff out without relearning the basics first. Yeah, it has been that long. 😞 I currently have two updated packs on the verge of being submitted. I have one GX script issue to track down on the main script and just need to duplicate the script changing variables for the second. My only major holdup is getting my media to include with the submissions. Sooooo... If anyone is willing to share what they think are settings for Gaia Lighting that might give me the results or even some of the results stated it the previous paragraph and/or ideas on settings I would need to solve the grass issues, I would be GREATLY appreciative! EDIT: Just noticed a couple gallery images Adam posted over the weekend that are close to what I'm looking for but not sure what rendering he is using. My fear is he is probably doing all in HDRP. lol These images are close to what would be awesome to replicate in screenshots/vid I want to create both with lighting and foliage. Link to comment Share on other sites More sharing options...
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