Abdalla Posted March 21, 2022 Share Posted March 21, 2022 I want to use the Game Object spawner to create villages from certain art package asset. I thought I would reference Towns (3D Forge) to do something similar to my project using the other asset. I was surprised how Towns (3D Forge) Gameobject spawners were created. Correct me if I am wrong, but it seems that each spawner's rule has multiple prefab resources with exact position and rotation offsets to be aligned together to form a complete set. For example fences goes beside each other, etc.. It seems very tedious to get those offsets right to get the complete set exactly as wanted. Why wasn't a prefab called Small Farm 1 be created with the desired layout and used as a single resource prefab for the rule? I am trying to figure out the optimal work flow for my project. Link to comment Share on other sites More sharing options...
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