Jump to content

How can i paint a new terrain texture and have the spawner calculate for this?


Gettinng IT up
 Share

Go to solution Solved by Bryan,

Recommended Posts

Hey i was just wondering if it's possible  to manually paint the terrain texture in some spots and then when i regenerate things like the grass it would take in to account what i just painted??? like a example is i just made a large city that i parented to the terrain and i want to paint the ground under it a concrete texture. but i don't want to just spawn this texture in some place if i can help it. and then when i generate my biome it won't spawn things like the grass and trees in the middle of the city. is this possible??

Link to comment
Share on other sites

  • Solution
32 minutes ago, Gettinng IT up said:

Hey i was just wondering if it's possible  to manually paint the terrain texture in some spots and then when i regenerate things like the grass it would take in to account what i just painted??? like a example is i just made a large city that i parented to the terrain and i want to paint the ground under it a concrete texture. but i don't want to just spawn this texture in some place if i can help it. and then when i generate my biome it won't spawn things like the grass and trees in the middle of the city. is this possible??

Yes you can do this a few ways depending on what Gaia version you are using: 

The 1st way (works in all Gaia versions) 
You can add a terrain texture mask to your vegetation and select the texture that you want to spawn on. 
For this example I covered the entire terrain in the sand texture and then painted on the grass texture. 

In the vegetation I set the Terrain Texture on the grass resource, and set it to the Grass Texture. 
image.png

As you can see with the 3 dots this is where only the grass would spawn. 

The second way to do this is with Flora (if you are using Gaia Pro 2021). 
In the flora renders - you can set the Source Data Type to Splat. 
The source data index is the order of the textures. 

So this example the grass would be 1. The sand texture is 0 and the snow texture is 8. 
image.png

So the source index is set to 1 for the grass texture. 

These are the two best ways for the solution. 
Hope this helps!  

  • Like 1
Link to comment
Share on other sites

Kinda... i guess i could just not regenerate the terrain texture. that would probably work...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Tell a friend

    Love Unity 3D World & Game Creation Tools - Canopy - Procedural Worlds? Tell a friend!
  • Interesting Articles

    1. 2

      I'm getting tired of doing islands and craters

    2. 2

      I'm getting tired of doing islands and craters

    3. 1

      Problems with latest Gaia Update

    4. 1

      Adding shoreline or waterline effects, beaches, river banks, etc.

    5. 1

      Just upgraded my Canopy to Pro

×
×
  • Create New...