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Gaia Pro 2021 issue in Windows build


D_F
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I have a "FrontEnd" scene with the games main menu, which loads into a "Game" scene which contains all the Gaia Tools and Runtime. I have a 10x10 2k world, which loads around the player using the Terrain Loader. All works perfectly in Editor, but in builds the "Game" fails to completely load and remains on 0.9 load progress and the game just hangs.

I know this a is very vague issue! But I'm hoping someone may have experienced this in the past and found a solution.

I'm using Gaia Pro 2021 version 3.2.0 and Unity 2020.3.29f1

If I remove the Gaia Tools and Runtime from the "Game" scene it loads normally. 

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3 hours ago, D_F said:

I'm using Gaia Pro 2021 version 3.2.0 and Unity 2019.3.29f1

For Gaia Pro 2021 you must use Unity version 2020.3 and above (not beta versions). 
This could be part of the issue here. 

 

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18 hours ago, Bryan said:

For Gaia Pro 2021 you must use Unity version 2020.3 and above (not beta versions). 
This could be part of the issue here. 

 

My mistake in the original post. I'm using 2020.3.29 NOT 2019

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  • Solution

Found the issue...

The Spawners in the Game Scene were causing the issue. I have to disable the gameobjects before doing builds.

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1 hour ago, D_F said:

Found the issue...

The Spawners in the Game Scene were causing the issue. I have to disable the gameobjects before doing builds.

Interesting this solved the issue, as I just ran a test with the same specs and with everything turned on and I did not receive any issues. 
image.png

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