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Gaia 2021 PW_Water_Under Flickering (Unity2020.3.18f1)


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I have some strange Problem related to Gaia 2021. My PW_Water_Under is confusingly flickering in the scene and also in playmode. I just found this out because I have a similar issue with my created Shader Graph Material (Striped animated lines you see too in the GIF). Does anybody have had similar issues?





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  • 1 month later...

While I'm not the OP, I have a the same issue.

I'm running on a 2022 MacBook Pro 16 M1 with 32G 

I have realised it is the clouds on the water that are flickering. Ive removed the clouds and the flickering has stopped but Im also wondering if because I am running at dawn, the longer shadows are causing problems. 

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Ive just changed the lighting profile from 'Procedural Worlds Sky' to 'Morning' and with clouds added back I am not getting the flickering on the sea. 

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Sometimes updating the profile does help. 
If that doesnt work than I would contact support via a new forum post for anyone that has this issue. 


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Yes, its a shame that the lighting profiles cause issues as there is a lot of option for adjustment there. I'll just stick to the standard choices for now. 

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You should be able to create a new lighting profile and then save them. 
Then you can just select that one. We will look into this! 

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