NoSkillzDad Posted November 29, 2022 Share Posted November 29, 2022 Hi, I am sure someone had to have this question before, but I can't seem to find the answer. What is the procedure to export a terrain/scene (including assets) to another project? TLDR: I want to have a Unity project where I have Gaia and Gaia related tools installed and being able to export my scenes to different projects (without exporting or including Gaia itself). How do I do this? This is what I've tried so far and the "issues" I encountered with them. (I'm gonna be listing the size of the export for a small sample terrain as a way to compare one to another) 1- Select the terrain in Hierarchy and then Assets->Select Dependencies->Uncheck include dependencies and then Export Package (~450Mb) Pro's - This successfully exported my terrain, including assets - Acceptable size - Acceptable exporting time Cons - Water, however, was not properly exported (pink water) - Right off the bat Unity finds compilation errors. This opens up a can of worms if you (I) try to follow them and fix them yourself, at least, myself... (had 5 errors in one file because of a deprecated dependency, fixed them and that opened over 100 compilation errors elsewhere, lol) 2- Export Package (terrain) including ALL dependencies (~4.5Gb) Pro's - Your terrain is fully exported and working in the new project (including water) Cons - It takes forever - It takes a LOT of disk space - It exports Gaia as well 3- Any of the conversion tools Found in the Gaia Manager Pro's - Small size - Exports really quick Cons - Doesn't properly export a ready-go terrain 4 - Moving Projects & Moving Gaia - Advanced - Canopy - Procedural Worlds (procedural-worlds.com) Pro's - Quick - Small size Cons - Doesn't properly export a ready-go terrain I am completely sure I am missing something obvious but after trying several things I can't seem to be able to export my scene. The workflow I have for tools like this is: - Have a one-tool exclusive unity project where I create something with said tool and export the result to be used in any of my games projects I don't think I am the only one that does this so I'm surprised that I can't find how to implement this workflow with Gaia. What are the steps to achieve this? Thanks in advance, Link to comment Share on other sites More sharing options...
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