NoobsGaming Posted October 8, 2022 Share Posted October 8, 2022 Hi There! So, I'm working with a large map for the first time. It's 2km x 2km broken up into 128 m-sq chucks. I was looking at the options for rending the terrain as imposters at distance. What are the best practices for applying this system to get maximum performance gains? specific questions: I noticed that you have to actively decide to add LOD, and that there is an "Imposter Load Range" parameter that I can use: Does that mean that I can use this in lieu of adding an imposter to the LOD? If both are valid, which is more performant? The "Imposter Load Range" parameter is initialized with a number thats higher than my "Regular Load Range" parameter": in my case I had my Regular Load Range set to 2.5 km, and my Imposter Load Range default initialized at 10,000... Would I want my Imposters to load from within the Regular Load Range, and set it to say 500, or 750 meters? What benefits do I get from converting the terrain into a mesh? is this for performance, or are there other motives? The "Copy Gaia Game Objects" option instruction says it will "Copy the game objects placed on a terrain over to the converted mesh terrain" That doesnt mean it will bake it into the Imposter for me does it? Out side of the specific questions above, I'd like to reiterate the ask on general best practices: What would be the exhaustive checklist of tools within Gaia 2021 Pro that I should to understand as it pertains to rendering a multipart map in the most efficient way? Thank you so much for taking the time to read these questions and shed some knowledge to us. It's super appreciated! Link to comment Share on other sites More sharing options...
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