Russ Menapace Posted September 22, 2022 Posted September 22, 2022 Hi; I'm new to Gaia (non-pro), and have been experimenting with it for the past few days. Today all of my terrains started having these ridges... They persist even if you make a new scene. Anybody know what I might hav done to make this happen?
Russ Menapace Posted September 22, 2022 Author Posted September 22, 2022 World Designer, but it happens with all the stamps too. If I start a new scene and hit Create World Designer, I get this: Hitting Generate World Gets me this:
Bryan Posted September 23, 2022 Posted September 23, 2022 This looks like for some reason your resolution is wrong here. I would take a look at your terrain resolution. Just for note as well: Image makes a big difference. All JPG's and most PNG files are only 8 bits per channel. When this gets converted to a stamp this means that you can only represent 256 possible height values, and the resulting stamp may appear terraced. You can address this by smoothing the terrain after stamping, but if possible use 16 bit textures as the resulting stamp will of better quality. RAW16 is better texture format to use. 1
Solution Russ Menapace Posted September 23, 2022 Author Solution Posted September 23, 2022 turns out it was because I had the build target set to WebGL.
Bryan Posted September 23, 2022 Posted September 23, 2022 That makes sense as your terrain resolution would have been set really low.
Russ Menapace Posted September 24, 2022 Author Posted September 24, 2022 It must have set it for me. That whole webGL experiment was a bust.
Bryan Posted September 25, 2022 Posted September 25, 2022 yeah web gl is very interesting and complicated. There is a lot of parts that must be followed in order for it to work correctly. Sadly, I dont remember who but I was watching some tutorials on Youtube regarding it.
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