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See attached error when creating multiple terrains, Floating Point Fix


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Hi @Martin, the first error indicates the scene uses the floating point fix solution, but your player / camera has no floating point fix component on them.
The floating point fix is a workaround for floating point precision in game engines, the further you get away from the world origin (x=0,y=0,z=0), the more likely you get to see issues with shadows or animations not rendering correctly. The floating point fix prevents this by shifting the entire world around when your player gets too far away from the world origin.

To fix this, you could either add the Floating Point Fix component to the player:


or disable the floating point fix completely from the Terrain Loader Manager:


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