Jump to content

See attached error when creating multiple terrains, Floating Point Fix


Martin

Recommended Posts

Hi @Martin, the first error indicates the scene uses the floating point fix solution, but your player / camera has no floating point fix component on them.
The floating point fix is a workaround for floating point precision in game engines, the further you get away from the world origin (x=0,y=0,z=0), the more likely you get to see issues with shadows or animations not rendering correctly. The floating point fix prevents this by shifting the entire world around when your player gets too far away from the world origin.


To fix this, you could either add the Floating Point Fix component to the player:

image.png

or disable the floating point fix completely from the Terrain Loader Manager:

image.png

  • Thanks 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...