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Update: HDRP Time of Day System v1.1.0


Peter
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We just released an update for the HDRP Time of Day System both on Canopy and the Unity Asset Store. This contains a lot of fixes, but also a long list ot of new features and improvements and also a brand new demo scene for override volumes.

Changelog:

V1.1.0

  • Improved installation alongside Gaia Pro 2021: If Gaia Pro 2021 is present in the project, HDRP TOD will now automatically remove the older, embedded version in Gaia - it is not required to delete files manually anymore.
  • Removed Gradient Sky option (never used).
  • Space rotation (Rotates the star field slowly to give a more dynamic effect).
  • Improved weather transition fade in/out (If weather fx is stopped mid-way).
  • Improved execution performance when processing TOD.
  • Editor UX cleanup.
  • Interior controllers, manage weather particle effects using AABox for collisions setup to get more realistic visuals.
  • Added multi blend stages to interior controllers (Enables collisions in the blend bounds then changing audio reverb in the main bounds area).
  • Added priority for interior controllers.
  • Fixed shader manager get sand albedo was getting snow instead.
  • Weather fx improvements.
  • Cloud layer now gets applied correctly during weather transitions.
  • Fixed bug when weather fx finished the transition the clouds would pop and go dark.
  • Fixed camera settings not being applied.
  • Added TOD shader variants asset.
  • Fixed some on-import compile errors.
  • Start/stop button added to debug UI.
  • Removed legacy systems code form the core system (Code cleanup).
  • HDRPTimeOfDayProfile.CopySettings now copies all the settings correctly.
  • Slight improvements to ‘Automatic Exposure’ mode.
  • Reflection probe system improvements when weather is transitioning in/out.
  • Applying shader settings during weather fx improved and optimized.
  • Optimized HDRPTimeOfDayComponentType (Moved the update follow transform part of this script to HDRPTimeOfDayTransformTracker) This removes 7 update calls and just now uses only 1.
  • Added some more default settings to the default profile allowing users to customize the default setup of time of day.
  • LitWeather shader now support alpha clipping.
  • Improved GTS support.
  • Demo scene for override volumes and interior controllers added.


You can download the update as a Canopy Pro Subscriber from the download area here:

HDRP Time Of Day Download

Or you can find it on the Unity Asset Store here:

HDRP Time of Day on the Unity Asset Store

About the HDRP Time Of Day System:

The HDRP Time Of Day System is a full-featured lighting, sky, and weather system with a day-night cycle and volumetric clouds. It can be used as a standalone asset in any unity project, but also is integrated with Gaia as well. 

Trailer:

 

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