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Welcome to Pegasus, the path-based driver / animation controller system for Unity 3D.

From a cut-scene camera to mobs of characters and monsters Pegasus makes it easy to drive anything along a path!  In fact, with the new character controller system, you can drive a squad of soldiers through your scene as easily as a flock of birds, herd of deer or a group of tanks (check out the second video). Set dressing in minutes!  While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.

Pegasus allows you to:

  • Create flythroughs and cutscenes.
  • Control cameras, animals, vehicles, humans, NPCs, anything.
  • Animate characters as they follow paths, with formation support.
  • Local avoidance system enables characters to traverse your scene without navmeshes.
  • Control the speed of each segment.
  • Control the target you are looking at.
  • Control the height of the flythrough.
  • Control playback from Unity Timeline.
  • Avoid ground terrain or mesh collisions.
  • Visualize your flythrough in edit mode.
  • Control duration to match your scene.
  • Looped or Non Looped flythroughs.
  • Extensible trigger system to add custom behaviours.
  • High performance allocation free.
  • Run time scriptable.

Pegasus works with your favourite terrain, building, dungeon or cave, and is extensible and scriptable.

1 file

  1. Pegasus

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