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Ambient Sounds 1.2.15

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v 1.2.14

  • Fixed a bug where global Sequences from previous Managers continued to play when they should stop

What's New in Version 1.2.15   See changelog


  • Fixed issue where adding a ListenerRelay to the AudioListener would cause audio to be added twice
  • Fixed issue where reloading a scene while playing a track through an audio source can cause the system to stop playing it
  • Fixed several instances where AudioSources could be duplicated resulting in overlapping sounds playing
  • Fixed some instances where AudioSources removed by scene reload or other action were not being recreated
  • Fixed an issue where terrain textures were not displayed in the demo scene in newer Unity versions.
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