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Material error


Gang He

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Using different computers, using Gaia Pro 2021 and Gaia Pro 2023 4.0.4 GTS-Glyph Terrain Shader 1.0.15 displays material errors in the UNITY2022.3.8f1c1 environment

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Windows 11 professional  

23H2 

operating system version:22631.2361

experience:Windows Feature Experience Pack 1000.22674.1000.0

Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz   3.60 GHz

RAM  32G

GeForce RTX 3060  12G

 

Experiment on different computers and graphics cards (GTX3060 12g GeForce GTX 1060 6g)_ The test results under Unity 2022.3.8f1c1 and Unity 2023.1.13f1c1 are the same. Creating an HDRP project only imports GTS without any errors. As long as Gaia is imported, a terrain is generated, GTS is opened, a configuration file is generated, and clicking Apply Profile will cause a material error to be reported on the console

 

 

 

 

errr.png

errrrr1.png

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  • 2 weeks later...

For version 1.0.15 of GTS, I tried deleting the old HDRP project and building a new HDRP project, then deleting, rebuilding, deleting, rebuilding, and GTS will work normally. Why does this work? I don't know

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On 10/8/2023 at 9:00 AM, Isaac said:

Hey @Gang He,

We are still looking into this. Could you provide us with more information by telling us what operating system you are using? 

 

On 10/8/2023 at 12:55 PM, Gang He said:

Windows 11 professional  

23H2 

operating system version:22631.2361

experience:Windows Feature Experience Pack 1000.22674.1000.0

Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz   3.60 GHz

RAM  32G

GeForce RTX 3060  12G

 

Experiment on different computers and graphics cards (GTX3060 12g GeForce GTX 1060 6g)_ The test results under Unity 2022.3.8f1c1 and Unity 2023.1.13f1c1 are the same. Creating an HDRP project only imports GTS without any errors. As long as Gaia is imported, a terrain is generated, GTS is opened, a configuration file is generated, and clicking Apply Profile will cause a material error to be reported on the console

 

 

 

 

errr.png

errrrr1.png

For version 1.0.15 of GTS, I tried deleting the old HDRP project and building a new HDRP project, then deleting, rebuilding, deleting, rebuilding, and GTS will work normally. Why does this work? I don't know

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By deleting and rebuilding, are you referring to the Build function in Unity: image.png.1ae2d879dd04ca88db610d1c21de12ac.png

Or are you referring to deleting the Library folder? image.png.83294b1a814f7eb831e1b9cb2ced391a.png

Or are you referring to deleting the project, making a new, and copying all the files into the new project? 

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