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What Resoruce to Choose from a Particle Spawner?


dudesss
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I have created a Spawner with multiple particles such as leaves and forest particles I bought from the NatureManufacture pack. Do you have an idea of what Resource Type I should put under the spawner rule? For example, should it be a Terrain Tree, Terrain Detail, Probe, GameObject, Spawn Extension, Terrain Texture, Terrain Modifier Stamp?

 

Thanks 🙂

 

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Hi @dudesss, the resource to choose would be "Game Object". All the other resource types would not accept a prefab and / or cause issues with the particle system, e.g. if you would try to spawn it as Terrain Tree it would take the particle system and stuff it into unitys terrain tree system which was not designed to render particles.

If you are using Gaia Pro, you can take a peek at the "VFX" spawner in the Alpine Meadow Biome for example, which spawns particle systems as well.

As a rule of thumb, selecting "Game Object" spawns the resource as if you would drag and drop it into the scene view manually with all attached components etc. intact.

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