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Best way to handle floating world origin with GeNa?

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my world has a floating world origin meaning the world shifts occasionally when the player gets too far away from 0,0,0. Is there a recommended approach how to handle this with GeNa to adjust all roads accordingly? Adjusting the positions of objects in the GeNa object hierarchy doesn't seem to achieve what I am trying to do since the actual spline points will not be moved then.



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  • 2 weeks later...
  • Solution

After the road is created and you are not going to make anymore changes you can bake the road into it. 
So it should go with the terrain data and terrain regardless if it shifts or not. 


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