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Large World 16x14, 512 Meters Sq Tile ~ 56 km sq, Workflow


BigBadWolf
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All tutorials that I found describe small Worlds.

Is there a tutorial how to work with large Worlds with Terrain Impostors, how to setup Player to use impostors and terrains, how to setup Editor for work with Stamps and Spawners?

Why Load All for terrains is not working on this scale? It loads only few scenes/terrains.

How to setup dynamic loading in Editor so working is not at affected by performance?

 

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This forum will show you how to create them: 


The load-all function is probably disabled due to how large the world is. 
Unity cant handle massive world sizes, so we added this ability to keep from crashing people's computers. 

The terrain loader object allows you to adjust the loading of terrains depending on the tool that you are using. 
For example, you can adjust the stamper tool. 
When you move the stamper around it will load the terrains that it would affect. 

We are coming up with an enterprise level for Large World Creation. 
If you are interested in that please let me know and we can set up a meeting to talk about it. 
Please note that it is not at an indie price but more enterprise-level costs. 

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