Jump to content

Update on the Terrain Shader in Development


Peter
 Share

Recommended Posts

Hello Everyone,

as you might have seen it mentioned here and there we are working on a terrain shader system.  We wanted to share some recent screenshots with you as we are working on this system:

The shader features dynamic snow coverage which can be seen here. This allows you to add and remove snow coverage during runtime. (Or sand, mud, etc. if you put a different snow texture in of course)  In the lower right corner of the image you can see the "geological layers" feature which allows you to add a color & a normal map to simulate different geological layers in rock structures.

image.jpeg

Some more shots of terrains:

image.jpeg

image.jpeg

The shader will feature height based texture blending which allows for more interesting intersections where two textures meet:

image.jpeg

image.jpeg

Stay tuned for more updates as we develop this tool further. 

Link to comment
Share on other sites

 Share

  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...