Jump to content

Runtime Splines


HUx
Go to solution Solved by Manny,

Recommended Posts

I'd like to use Gena's spline system to spawn roads and rivers on procedural terrains at runtime. Preferably I'd like to place a few initial nodes by script and use the pathfinding functionality to connect them. Is this currently possible? 

 

Link to comment
Share on other sites

  • Solution
On 5/11/2022 at 11:39 AM, HUx said:

I'd like to use Gena's spline system to spawn roads and rivers on procedural terrains at runtime. Preferably I'd like to place a few initial nodes by script and use the pathfinding functionality to connect them. Is this currently possible? 

 

Hi there @HUx!

I hope I understand correctly but you're asking if you can procedurally generate nodes along a spline with GeNa using your own custom path finding system? Yes that is definitely possible. If you're looking for ways to achieve this, we actually have a demo script you can reference which is located in Procedural Worlds > GeNa > Asset Samples > Script Examples and look for the "GeNa Spline Example" script. 🙂

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...