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ThirdPersonCharacter.cs - How to Enable double-jump and movement while airborne?


Tectract
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I'm playing with the provided ThirdPersonCharacter.cs and ThirdPersonUserControl.cs within Gaia, and I'm trying to fix an issue where the character can fall in some crack and get stuck in a jump/float animation. I'd like to make it so that you can still add momentum to a character while they are airborne with the movement keys, and also enable a double-jump or infinite jump. Anyone want to jump in and help figure it out?

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