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Welcome to Scene Optimizer


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Scene Optimizer is Procedural World's tool for intelligent mesh combination and layer based distance culling. It can take the Game Objects in your scene and group them together in a smart way so that you can benefit from combined meshes (less draw calls) at reasonable chunk sizes so you can still benefit from frustum / occlusion culling without creating one giant "mega mesh".
The Scene Optimizer was previously released as "PW Toolbox" on Canopy. 

Trailer / Tutorial:

You can get the Scene Optimizer as part of your Canopy Pro Subscription in the download area:

Scene Optimizer Download

Or from the Unity Asset Store here:

Scene Optimizer on the Unity Asset Store

For more information about how to use the tool please watch the above video, and refer to the included documentation or the Canopy Library Article on the Scene Optimizer.

Please feel free to make new threads in this category with all your questions related to Scene Optimizer!

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