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Light And Reflection Probe Seetings:


Loran75
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Go to solution Solved by designleviathan,

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Hi,

  1. Could you please explain "To allow the sky to be affected in the reflection probe bake be sure to set the volume Layer Mask to Transparent Fx layer." ?
  2. Where is the  Light Bakin Tab in the Gaia Manager ?

Thanks,

image.png.10562e0e92f9593b00cca28190df0349.png

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@Loran75

  1. I am not 100% sure as I'm a bit rough on probes - but I believe this warning is telling you to set the sky to the appropriate layer if it's not and to make sure that your probe culling mask (above the warning) includes that layer - so when the probes are baked - they capture the sky.
  2. This one I am sure about as I was asking about it myself
    1. PW has depreciated the light baking tab in favour of us using the built in Unity one. There is no longer that tab in the Gaia Manager
      1. You can bake your lighting and probes using the 'OG' Lighting tab:
        1. https://docs.unity3d.com/Manual/Lightmapping.html

Hope this helps!

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