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BunnyViking
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Go to solution Solved by Peter,

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This is more of a general request but Gaia is the worst offender... could you guys make the type in the wizards a little bigger ? It's teeny tiny on a high resolution monitor.  Couple examples just from flora here... one is tiny, the other is ok.

tiny.PNG.1108500fb961ae4ea58b344fe14b0521.PNG851940013_notsobad.PNG.15428d12f42e316366f9ebd9c8bf307d.PNG

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We do not use any text size adjustments for the UI, we just tell unity to make an input field and the size is the standard size for the unity editor. How do our input fields compare to e.g things from regular unity components? We could change the size in theory, but then our stuff would be out of line with all other text in the editor. You can choose custom UI scaling in the unity editor preferences:
image.png

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5 hours ago, Peter said:

How do our input fields compare to e.g things from regular unity components?
 

Interesting, no I've never really had a problem with other assets (im sure there are examples but I can't recall anything).

you can see in those shots the last tab has larger text than the help text though so if that's supposed to just be a default size something's going on 🙂

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The smaller text in those boxes is also an unity standard size, see here in the terrain inspector for example, that is the same small text:

image.png

The problem that we have is that we could go through all the UIs of all our applications and artifically crank up all the text sizes, and then fix alignment issues where text is cut off etc. but that would potentially ruin it for users who use the DPI scaling feature of their operating system or Unitys UI scaling.

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18 hours ago, Peter said:

The smaller text in those boxes is also an unity standard size, see here in the terrain inspector for example, that is the same small text:



The problem that we have is that we could go through all the UIs of all our applications and artifically crank up all the text sizes, and then fix alignment issues where text is cut off etc. but that would potentially ruin it for users who use the DPI scaling feature of their operating system or Unitys UI scaling.

Yup I understand it's a technical issue 🙂 Doesn't mean I hafta like it 😄

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