Jump to content

Question about Terrain Rendering (Far away areas/squares appear darker than near areas)


r4gaia
 Share

Recommended Posts

Hi, sorry if this has been asked before, but I don't know what "key words" relate to this issue. I'm seeing areas of the terrain appear darker, kind of like a LOD that turns a square part of the terrain darker when the camera is far away from that area. It happens in the scene view and in game. Please see the image below: 

spacer.png

What's the terminology for what's going on here? And how could I fix these darker portions of the terrain to match the rest? 

I'm using Unity 2021.2.17f1 (Windows), Universal Render Pipeline (10+ I think), and Gaia Pro 2021. 

Link to comment
Share on other sites

It could be lod or it could be imposter terrains. I think you are referring to imposter terrains but please let me know. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...