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The GeNa carve extension is broken when using Vulkan in the editor


Ricky Taylor
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If you set the editor graphics API to Vulkan, anything relating to terrain modification seems pretty broken.

493500851_Screenshotfrom2022-04-1511-46-29.thumb.png.b5a7a20645bf485f62efb4558d98912c.png

 I haven't investigated much but I suspect this is related to the similar issue with Gaia:

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It looks like this one can be fixed by using `(Pack/Unpack)Heightmap` in the right places in Carve.compute.

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This is more than likely due to the face that Vulkan doesnt support Compute Shading. 
You would need to switch to Metal until the world creation is done. 

 

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Hi. Unfortunately the only API supported on my platform by HDRP is Vulkan (I'm on Linux).

With the added calls to Pack/Unpack the compute shader works fine under Vulkan. I get the correct preview & operation. 🙂

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  • Solution
On 4/16/2022 at 12:23 PM, Ricky Taylor said:

Hi. Unfortunately the only API supported on my platform by HDRP is Vulkan (I'm on Linux).

With the added calls to Pack/Unpack the compute shader works fine under Vulkan. I get the correct preview & operation. 🙂

Hey mate,

Do you mind sending me the compute shader you modified? Having a hard time finding where to put it.

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