designleviathan Posted April 10, 2022 Share Posted April 10, 2022 Hello, I have been using a few different trees aside from the ones included for Gaia. Primarily I have been trying out synty poly trees and a more realistic 'unity tree'-based set of palms. I've noticed that they both tend to have problems with regards to terrain-tree billboarding - specifically with the size of them and lighting. The billboards appear bigger then they actually are and more of then then not 'black'. The Poly Tree's also seem to be 'cut' by the ocean shader which takes higher priority. Is this because of the shader they are using to start with? (Lux URP atm but i was also using unity's standard URP) Thank you for your time Link to comment Share on other sites More sharing options...
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