Jump to content

Scanned Height Map


Valority
Go to solution Solved by Peter,

Recommended Posts

Hi,

 

I've scanned a height map I found. But when I stamp the terrain and extrude, it looks like the attached image.

Is it possible to smooth the "bumps", while still keeping the mountains, hills... etc? Or should I scan/stamp the terrain in a different way?

ScannedWorld.jpg

Link to comment
Share on other sites

@Valority This is usually caused by the color depth on the image, or compression on the texture import settings in unity. Please make sure that your original source image is 16 bit color depth or higher, and when you save the image it also keeps 16 bit colors. Then check on the import settings for the texture in unity that there is no compression enabled, you can check the import settings for Gaias own stamp images in the Gaia\Stamps folder for comparison.

Link to comment
Share on other sites

  • Solution

@Valority Just to be sure: Your current target platform is "PC / Max Linux Standalone", correct? (Just asking since you seem to have multiple other platforms installed).
Could you please try to switch the "Format" in the Overrides for PC Mac & Linux Standalone tab (shown in your 2nd Screenshot) to "RGBA Half", or switch off the checkbox for "Override For PC, Mac & Linux Standalone" altogether.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...