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What Gaia Logic for Terrain Production can execute Run-Time on Client?


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We may be wanting to create randomized worlds for our game, and was wondering if any of the Gaia logic can be run on the client for the purposes of modifying a terrain on the client?  (e.g. stamping tool, procedural stuff)

From what I can guess/tell -- NONE of the Gaia terrain-modification/generation logic will run on the clients. (ie.  end-user PC, where they are playing our game)

I'm just looking for confirmation one-way or the other, so that we can do better product planning.   Thanks!

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Gaia is editor only. GeNa does work at runtime and has some terrain modification features. The PW team have said they are working more on terrain features, but there are limited details right now. There are some sneak peaks at work in progress somewhere on here.

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