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Gaia try to stamp - Unity Crash


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I`m using Gaia in some of my Projects and until today it worked fine for me. 

just startet a new Project wiht Gaia. Its the Version 2021.2.19f1 from Unity and the the newest Gaia Version from Unity Asset Store.  I`ve worked through Quick start and do the changes in the project for Gaia and then importet Gaia. 

With the Gaia Manager I create Terrains mode "Manual with stamper". 

Gaia create the Terrains and I can see the Stamper window. Next I choose the 2k Plain Stamp from Gaia an Fit it to the terrain.

When I push "stamp" the stamper starts, and its processing a moment, but then there is a red sign (without error message) and Unity close immediatly. Sometime there is also short time black screens. Due to no error message I don`t know what to do? I found this crash log from Unity but I can`t really understand whats wrong 😕I`ve tried restart(s), setup a new project but again the same. 

Crash report: 
"Obtained 54 stack frames
0x00007ff7ccdea2e0 (Unity) 
0x00007ff7cbb11757 (Unity) 
0x0000021cac82453f (Mono JIT Code) (wrapper managed-to-native) UnityEngine.TerrainData:Internal_GetHeights (UnityEngine.TerrainData,int,int,int,int)
0x0000021cac8243eb (Mono JIT Code) UnityEngine.TerrainData:GetHeights (int,int,int,int)
0x0000021cabe3ab3b (Mono JIT Code) [UnityHeightMap.cs:136] Gaia.UnityHeightMap:LoadFromTerrain (UnityEngine.Terrain) 
0x0000021cabe3a44b (Mono JIT Code) [UnityHeightMap.cs:58] Gaia.UnityHeightMap:.ctor (UnityEngine.Terrain) 
0x0000021cabe3a1fb (Mono JIT Code) [GaiaWorldManager.cs:550] Gaia.GaiaWorldManager:LoadFromWorld () 
0x0000021cabe33a8b (Mono JIT Code) [GaiaSessionManager.cs:4964] Gaia.GaiaSessionManager:ExecuteStamp (Gaia.GaiaOperation,UnityEngine.GameObject,bool,Gaia.WorldMapStampSettings,bool) 
0x0000021cabe2991b (Mono JIT Code) [GaiaSessionManager.cs:2053] Gaia.GaiaSessionManager:Stamp (Gaia.StamperSettings,bool,Gaia.Stamper,bool) 
0x0000021cac875763 (Mono JIT Code) [StamperEditor.cs:1219] Gaia.StamperEditor:DrawStamperControls (bool) 
0x0000021cac85ac43 (Mono JIT Code) [StamperEditor.cs:775] Gaia.StamperEditor:OnInspectorGUI () 
0x0000021cac7e2984 (Mono JIT Code) UnityEditor.UIElements.InspectorElement/<>c__DisplayClass59_0:<CreateIMGUIInspectorFromEditor>b__0 ()
0x0000021ca17a969f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000021ca18643bb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x0000021cac5e3dab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x0000021cac5e3c13 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x0000021cac5e375b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x0000021cac5e3643 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x0000020a1070e35b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x0000020a106f5ff8 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x0000021cac5e1033 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000020a106f41fe (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x0000020a106f3cfb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000020a106fa94b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x0000020a106f8c13 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x0000020a106f8b4b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x0000020a106f3f83 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x0000020a106f3633 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x0000020a106f34ab (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000002097517034b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000002097516fb13 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000002097516f92f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000002097516f86b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000002097516f6bd (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000002097516f776 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffd99a4e0a4 (mono-2.0-bdwgc) 
0x00007ffd9998e744 (mono-2.0-bdwgc) 
0x00007ffd9998e8dc (mono-2.0-bdwgc) 
0x00007ff7cc54ecf4 (Unity) 
0x00007ff7cc549914 (Unity) 
0x00007ff7cc543235 (Unity) 
0x00007ff7cc64be2a (Unity) 
0x00007ff7cd082396 (Unity) 
0x00007ff7cd5c620b (Unity) 
0x00007ff7cd0821aa (Unity) 
0x00007ff7cd5c7127 (Unity) 
0x00007ff7cd5c0d2c (Unity) 
0x00007ffe12b7e858 (USER32) 
0x00007ffe12b7e299 (USER32) 
0x00007ff7cd59bd63 (Unity) 
0x00007ff7cd5a07ab (Unity) 
0x00007ff7ce8c1cae (Unity) 
0x00007ffe13cc7034 (KERNEL32) BaseThreadInitThunk
0x00007ffe144c2651 (ntdll) RtlUserThreadStart

Can anyone please help me? 



thanks in advance 



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I am not seeing anything wrong in the crash log. 
Have you tried a smaller terrain size to see if a simple terrain like tiny or small works? 

You can try to clear your Unity cache as well, which might help. 
Even though its a new project sometimes this helps. 

Are you using a template from the Unity hub (anything besides the basic 3D template)? 


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