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Build and Deploy


Meudes

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Hello,
I created a World 5 by 5.
I take a personally created biome without selecting any spawner.
I change the name of the Session.
I create the lands (still without spawner).
I choose to spawn my biome through the Biome Controller.

Everything is OK.

I want to put my scene on the Networkmanger.
So I go to the gaia manager, I click on tab 4 "Build and Deploy".

And there I have lots of bugs and nothing that is displayed in the tab :

NullReferenceException
UnityEngine.Object.get_name () (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
Gaia.TerrainLoaderManager.<UpdateImpostorStateInBuildSettings>b__116_0 (Gaia.SceneBuildEntry x) (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainLoaderManager.cs:1320)
System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Gaia.TerrainLoaderManager.UpdateImpostorStateInBuildSettings () (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainLoaderManager.cs:1320)
Gaia.GaiaManagerEditor.DrawBuildAndDeploy (System.Boolean helpEnabled) (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:2373)
PWCommon5.EditorUtils.Panel (UnityEngine.GUIContent panelLabel, System.String helpKey, System.Action`1[T] contentMethod, UnityEngine.GUIStyle labelStyle, System.Boolean ignoreGuiChange, System.Boolean defaultStatus, System.Boolean showVersionNumber, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
PWCommon5.EditorUtils.Panel (UnityEngine.GUIContent panelLabel, System.String helpKey, System.Action`1[T] contentMethod, System.Boolean ignoreGuiChange, System.Boolean defaultStatus, System.Boolean showVersionNumber, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
PWCommon5.EditorUtils.Panel (System.String nameKey, System.Action`1[T] contentMethod, System.Boolean defaultStatus, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
Gaia.GaiaManagerEditor.BuildAndDeployTab () (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:663)
PWCommon5.EditorUtils.Tabs (PWCommon5.TabSet tabs, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
Gaia.GaiaManagerEditor.StandardTab () (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:1105)
PWCommon5.EditorUtils.Tabs (PWCommon5.TabSet tabs, UnityEngine.GUILayoutOption[] options) (at <5e780e565d3b4b63836c767b4e8e9d7f>:0)
Gaia.GaiaManagerEditor.OnGUI () (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:3801)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <68089899e4c84456bfc1de3436accf4a>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <68089899e4c84456bfc1de3436accf4a>:0)
UnityEditor.DockArea.OldOnGUI () (at <68089899e4c84456bfc1de3436accf4a>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <9c79dfaa81ca4dafa70d4219450af5e1>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <5d9cca3e225d482d8a3c2bc9152ed3be>:0)

 

I re-imported the gaia asset project, rebuilt a new scene with the same handling: same error.

What do you think of this ?

I build new scene 1 terrain, Biome Giant Forest , I click on tab 4 "Build and Deploy" : bug.

 

 

gaia_bug.jpg

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