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Desert Detailed Biome turning black when zooming in


ProjectHaze
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Hi everyone, looks like the Desert Detailed Biome is broken, my terrains work on the Forest biomes however. So I think this is just an issue with this new Biome. I'm very excited to use it when its fixed.

 

image.png.c16a86c1fa1232efb165855c698b7b5a.png

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@ProjectHaze Which render pipeline are you using, and are you using a custom terrain shader by any chance? If you are running HDRP and you have more than 8 textures on the terrain (e.g. by leftover textures from other biomes, experiments, etc.) , this can cause this issue as well. (The Unity HDRP terrain shader does not support more than 8 textures on the terrain.)

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This is HDRP and I'm not adding a custom shader ,  this is just an empty scene with a desert terrain. 

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If it is not the more than 8 textures issue, it could be a problem with the lighting setup in the scene. Could you please try to set up lighting from the "Create Runtime" tab in the Gaia Manager? 

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I've tried to add the lighting, with create runtime, but that doesn't fix the issue. 

I'm still on Unity 2021.2.13f1, do I need to update to 2021.2.17f1

image.thumb.png.30cdf7c505cbb927082470d8ad11b158.png

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  • Solution

Deleting the library folder and re-importing fixed it, thanks !

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