Bugs1012 Posted March 29, 2022 Share Posted March 29, 2022 I have a couple of questions 1) Is it possible to generate a very large (let's say 50km square) procedural terrain (with textures and vegetation) in the editor, and then at game runtime just load a single 1km square as the "game level"? 2) Is it possible to create multiple but individual 1km square terrains in the editor, and load them in as separate instances (levels) at game run time? So for example, create 500 individual terrains and randomly select one at game start. And if either of these are possible, what are the challenges/drawbacks? Link to comment Share on other sites More sharing options...
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