Jump to content

Using quads for SECTR portals?


gecko64

Recommended Posts

When I used SECTR back in 2016, I was able to add quad meshes to the scene and make them portals. This was very nice because I could enable the mesh renderer on them during development and see exactly where each portal intersected the game map. But trying to do this now in SECTR 2019, I can't figure out a way to do it. Is this still possible, and if so, how exactly do I do it? 

 

thanks

Dave

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tell a friend

    Love Canopy - Procedural Worlds? Tell a friend!
  • Need help?

    We work with some of the biggest brands in global gaming, automotive, technology, and government to create environments, games, simulations, and product launches for desktop, mobile, and VR.

    Our unique expertise and technology enable us to deliver solutions that look and run better at a fraction of the time and cost of a typical project.

    Check out some of our non-NDA work in the Gallery, and then Contact Us to accelerate your next project!

×
×
  • Create New...